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PC Zone 96
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PC Zone #096.7z
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Dppcz1200.mdf
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Gunlok
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level09.gcs
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Text File
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2000-09-09
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6KB
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282 lines
echo off
cd play looping 3
batch common.gcs
fogcolour 0 0 0
fogvalue 0.67
fogtransition 4
fogupdate 10
sunbrightness 2 2 2
ambient 0.2 0.2 0.2
sunangle2 50
sunangle 30
vision on
token baddie_a
spawn scarflash 18 0 -99
set baddie_a res
select baddie_a
rem add patrolpoint 47 -0.286 -238
rem add patrolpoint 56 -0.286 -238
rem set activity patrol
token baddie_b
add scarflash -53 0 -107
set baddie_b res
select baddie_b
rem add patrolpoint 121 -0.286 -228
rem add patrolpoint 121 -0.286 -228
rem set activity patrol
token baddie_c
add rampagor 26 0 -117
set baddie_c res
select baddie_c
rem add patrolpoint 132 -0.286 -220
rem add patrolpoint 132 -0.286 -238
rem set activity patrol
//token baddie_d
//addteam 2 minebot 62 0 -119
//set baddie_d res
//select baddie_d
token baddie_e
addteam 2 minebot 29 0 -88
set baddie_e res
select baddie_e
token baddie_f
add lob 13 5.9 -70
set baddie_f res
select baddie_f
rem add patrolpoint 114.7 5.68 -195
rem add patrolpoint 69.7 5.68 -197
rem set activity patrol
token baddie_g
spawn rampagor -36 0 -49.5
set baddie_g res
select baddie_g
rem add patrolpoint 114.7 5.68 -195
rem add patrolpoint 69.7 5.68 -197
rem set activity patrol
token baddie_h
addteam 2 minebot -59.1 -4.2 -20.4
set baddie_h res
select baddie_h
token baddie_i
add lob 33.7 -0.29 -41.8
set baddie_i res
select baddie_i
token baddie_j
spawn scarflash -0.08 -0.29 -32.1
set baddie_j res
select baddie_j
token baddie_k
add rampagor 5.9 -0.29 11.1
set baddie_k res
select baddie_k
token baddie_l
add lob 17.4 -0.29 4.5
set baddie_l res
select baddie_l
token baddie_m
addteam 2 minebot 31 -0.29 42.6
set baddie_m res
select baddie_m
token baddie_n
addteam 2 minebot 59.5 -4.2 33.9
set baddie_n res
select baddie_n
token baddie_o
add rampagor -88.8 -0.29 14
set baddie_o res
select baddie_o
token baddie_p
add scarflash -63 -4.2 -44.7
set baddie_p res
select baddie_p
token baddie_q
add scarflash -2.9 -3.4 -40.4
set baddie_q res
select baddie_q
token baddie_r
add scarflash 10.7 -5.9 -1.6
set baddie_r res
select baddie_r
add trigger location baddies 6 level09b.gcs
heap garbage_aa flamer_fuel
heap junkpile_fa plasma_shells
heap junkpile_ga energy_cells
heap junkpile_ja mini_missile_basic
heap garbage_ab shield_pickup
heap junkpile_fb battery_plus
heap junkpile_gb health_pickup
heap junkpile_jb mini_grenade_basic
heap garbage_ac flares
heap junkpile_fc mini_battery_plus
heap junkpile_gc sight_range_pickup
heap junkpile_jc mini_autolock_bolts
heap garbage_ad flares
heap junkpile_fd battery_plus
heap junkpile_gd plasma_shells
heap junkpile_jd battery_plus
heap garbage_ae armour_pickup
heap junkpile_fe shield_pickup
heap junkpile_ge energy_cells
heap junkpile_je mini_grenade_basic
heap garbage_ba nothing
heap garbage_ca terrain_scanner
heap garbage_cb mini_battery_basic
heap garbage_cc energy_cells
heap garbage_cd grenade_launcher
heap garbage_ce nothing
heap garbage_cf plasmaxi_bolts
heap garbage_da plasma_shells
heap garbage_db nothing
heap garbage_dc mini_battery_plus
heap garbage_ea armour_pickup
heap garbage_eb energy_cells
heap garbage_ec plasmaxi_bolts
heap garbage_ed armour_pickup
heap garbage_ee grenade_basic
heap garbage_ef mini_grenade_basic
heap garbage_eg battery_plus
heap garbage_eh plasmaxi_bolts
heap garbage_ga health_pickup
heap garbage_gb energy_cells
heap garbage_gc maxim_laser
heap garbage_ge battery_plus
heap garbage_gf binary_laser
heap garbage_gg mini_plasma_bolts
heap garbage_gh battery_basic
heap garbage_gi health_pickup
heap garbage_gj battery_plus
heap garbage_ha mini_battery_plus
heap garbage_hb plasmaxi_bolts
heap garbage_hc battery_basic
heap garbage_hd battery_plus
heap garbage_he plasmaxi_bolts
heap garbage_hf energy_cells
heap garbage_hg plasma_shells
heap garbage_hh mini_plasmaxi_bolts
heap garbage_ja battery_basic
heap garbage_jb nothing
heap garbage_jc health_pickup
door 40.87 0 17 0
door -36 0 45 1
door 91 0 -17 2
door 88.7 0 -14.6 3
//door 88.8 0 -10.8 4
door 90.8 0 -9.4 5
door 95 0 -11.3 6
//door 95 0 -15.2 7
close door 0
close door 1
close door 2
close door 3
//close door 4
close door 5
close door 6
//close door 7
set track gate gateparenta gateparentb gateparentc gateparentd true
set speed 3 gate
water 0.02 waterab wateraa
add trigger location keytext 3 indkeytext.gcs
add trigger location powertext 3 indpowertext.gcs
add trigger location prisontext 15 indprisontext.gcs
heap keyman "Robot ID module"
requires button_c "Robot ID module"
laser fence "force bar t" "force bar tb" 0.25
laser fence "force bar sb" "force bar s" 0.25
laser fence "force bar q" "force bar qb" 0.25
laser fence "force bar p" "force bar pb" 0.25
laser fence "force bar ob" "force bar o" 0.25
laser fence "force bar m" "force bar mb" 0.25
laser fence "force bar h" "force bar hb" 0.25
laser fence "force bar gb" "force bar g" 0.25
laser fence "force bar e" "force bar eb" 0.25
laser fence "force bar d" "force bar db" 0.25
laser fence "force bar cb" "force bar c" 0.25
laser fence "force bar a" "force bar ab" 0.25
laser fence "gate_a a" "gate_a a01" 0.25
laser fence "gate_a b01" "gate_a b" 0.25
laser fence "gate_a c" "gate_a c01" 0.25
laser fence "gate_a d01" "gate_a d" 0.25
laser fence "gate_b a" "gate_b a01" 0.25
laser fence "gate_b b01" "gate_b b" 0.25
laser fence "gate_b c" "gate_b c01" 0.25
laser fence "gate_b d01" "gate_b d" 0.25
associate button_a button_a.gcs
associate button_b button_b.gcs
associate button_c button_c.gcs
associate button_d factorypower.gcs
set track bridge bridgea bridgeb bridgec bridged true
set speed 3 bridge
attach bridge
add trigger door debug 2 bridge
add trigger light_up debug 2 debugging_complete.gcs
add trigger location debug 2 cyberbay.gcs
//associate technobox_a cyberbay.gcs
//associate technobox_b cyberbay.gcs
//associate technobox_c cyberbay.gcs
echo on
speak GunLok 39
speak Gunlok 40
speak GunLok 41
play cutscene IC intro